Neutron Sweep is tech_pk_neutron, in "00_apocalypse_tech.txt" under Stellaris\common\technologies. I haven't had the chance to use it against a machine empire specifically though, and I wouldn't even bother because you can already disassemble/purge Hive Mind pops with just occupation. I decided to make an exception for the 25 tile Gaia planet since they can support anything, but I'm RPing that my race can't even survive on whatever it's "preferred" climate is. Minor suggestion. Small update: Neutron sweep now works on hive and infested worlds ... How do you use planet killer weapons, or get a colossus to HAVE planet killer weapons? Tomb world is already annoying as it is, unless you're robots or can otherwise take it. - Planet has to be populated (as it gives science it would make no sense if you can use it on uninhabitated planets - might change this in the future) - Can target primitives Neutron Sweep: Their purpose is denying your enemy the use of planets in areas of space that you yourself don't want. Episode Twenty-Five of the Noran Vosk High Kingdom run, which explores Hegemonic Imperialism in space. Whether it's an incredibly powerful bomb or a gigantic super-laser, nothing adds spice to a science-fiction story like the ultimate of ultimate threats: the planet killer. It wouldn't be quite as practical, but it would definitely leave way more of a visible impact as you left total destruction in your wake. But still planet cracking seems to be more roleplay than anything else, because you always have this consideration that you could make more profit by colonizing/conquering the planet. Might even be molten. Neutron Sweeper is probably my favourite out of all of them. Upon explosion, the Planet Killer would supposedly generate a bright light and huge blast as it obliterated the planet. Warning: Blowing up yourself will kill you. It allows you to send an infiltration team to unleash a genetic plague on someone else's base. Presumably the PK stands for "Planet Killer." It purges away all pops and leaves the planet with a -30 habitability debuff for + 3000 months. Gives -800 opinion to the empire who owned the planet and -80 to everyone else. That way you could just zap it dead and move on without having to go down into that war-exhaustion nightmare. On or about stardate 4202.1 the Constellation, under the command of Commodore Decker, encountered massive destruction in system L-370 – all seven planets had been utterly destroyed. I disagree that the World Cracker and shielder are useless. Oh boy I can't wait to nuke my own capital. Several flavors of planet killers are present: World Crackers , Neutron Sweep , Divine Enforcer , and Nanobot diffuser . They do, however, have mass which is slightly greater in magnitude than that of a proton. Stellaris has Colossy ships, equipped with Planet Killer weapons. Hubble peered at 180,000 stars in the crowded central bulge of our galaxy 26,000 light-years away. Mechanical, Machine Unit and Hive-Minded Pops are killed … Orbiting the fourth planet was the planet killer, firing a pure antiprotonbeam at the planet and consuming the planet's r… It probably got named "neutron sweep" as a reference to present-day neutron bombs. Not completely impossible though. Gives -800 opinion to the empire who owned the planet and -80 to everyone else. I haven't thought of that. And later in the game I'm usually swimming in planets, and a few less makes for a cleaner outliner and less sectors. I mean, certainly not actually at it, given the sheer might an ACTUAL Type II would have (heck, I don't think even Fallen Empires are Type II's), but you've gone far past the Type I category by now... As soon as you have a Dyson Sphere, you are a type 2. But then I’d also like a bioweapon style colossus of sorts that perhaps let me gene edit the pops on a planet so I can give them space herpes or something…. The game should reflect that. If you don't repeal the UN Charter, you'll also have sanctions imposed, which cuts you off from trade. When launched it would result in an explosion hot enough to ignite the atmosphere, thus destroying the surface of the earth. Which is a huge part of the appeal of using the colossus to begin with. The plague works somewhat like a nuke does in Civ games: kills half the population, whittles down the defenders, etc. Currently not working could you update the mod? Pacifists would instead opt for a Cruel Mercy : The Global Pacifier , which encases a planet in an impenetrable shield that only lets light through, trapping the population on that world. Planet Killer Solar Flare. Thanks!! This makes a lot of sense. *stretches* Time to take out the trash... @omnidragon001 One older play as precursor mod (maybe First of their Kind?) Updated version check for 2.2.2. How do you use planet killer weapons, or get a colossus to HAVE planet killer weapons? It duplicated and plunged the Federation into a conflict known as the … I assume you have to be really thorough, however. Secondly, it's much more scientifically implausible to create an impenetrable shielded world. Though it really depends on if/how you want to expand, and how you actually go about deploying it. −800 Victim −80 Everyone; Spiritualist; Pacifist; empires gain 600–3000 Unity on first use. Also, complaining about the neutron sweep not being scientifically accurate is silly. Obviously a lot of the unrealistic elements are for immersion, flow, or balance reasons. The Neutron Sweep can not be researched or used by Pacifist and Spiritualist empires. The planet bonanza was uncovered during a Hubble survey called the Sagittarius Window Eclipsing Extrasolar Planet Search (SWEEPS). After quite some time in the game (I had been turtling) I noticed that most, if not all of my filthy xeno scum neighbours had taken the gaia creation perk, their space was chock full of lovely gaia planets, literal lebensraum right there. In order to get neutron flux to the scale of a planet-killer, you would need absurd amounts of deuterium, tritium, and spare energy, then be able to store and deploy it on a single massive ship. Blowing up planets to smithereens is too counter-productive, shielding is the same but also really annoying in a passive-aggressive way (figures), and I haven't had many instances to use the Divine Enforcer or the nanobots because of the restrictions. Then their corpses would catch fire. Especially not if it's a Gaia world. Why should you be content with destroying a single planet? Learn more about Safety Off for Planet Killer Weapons - FGRaptor at GameJunkie. This item will only be visible to you, admins, and anyone marked as a creator. Proceeding to system L-374 (stardate 4202.3), the ship found three intact planets, and a fourth in the process of breaking up. In 2017 the Sun was on its way down on its cycle of activity but a sunspot changed that downward trend. New comments cannot be posted and votes cannot be cast. Also there's not really an option for most empires to terraform planets into tomb worlds, so that would be really neat too. Press J to jump to the feed. Then those byproducts would render the surface of the planet completely off-limits to biological organisms or electronic machinery for at least a couple decades. Neutron sweeps doesn't work on machine empires. If you want to conquer something you have to take responsibility for it. So those are some scenarios where the world cracker + global pacifier would work better than the neutron sweep. This is great, hope it gets updated soon!! No sense in planet cracking those, or shielding them, too big a waste. Also, complaining about the neutron sweep not being scientifically accurate is silly. The Neutron Sweep can not be researched or used by Pacifist and Spiritualist empires. All trademarks are property of their respective owners in the US and other countries. Anyway, the neutron sweep bugs me because it's not very realistic. The planet would basically become a tomb world but worse. In the universe, neutrons are abundant, making up more than half of all visible matter. Unlike WMDs in Civilization, however, in Alpha Centauri using it is considered an atrocity. If you have a related Youtube channel, enter the URL. Laser, relativistic kinetic impactor, massive asteroid, super-tachyon beam, doesn't matter. The colony is removed, but the planet stays colonizable. Genocidal empires gain Unity on the first use of the World Cracker or Neutron Sweep. But then I’d also like a bioweapon style colossus of sorts that perhaps let me gene edit the pops on a planet so I can give them space herpes or something…Perhaps I need to stop playing for a bit I think. Thank you so much for this. I’d also like the shielded world and planet cracker to perhaps give a bit more? I literally could not use it at all until I got this mod installed. The missile contains a thermonuclear bomb with a cobalt casing. I'd be down with turning it to a tomb world. Hate to spam, I'm sure your getting to it as soon as you can, but It'd be nice to see this updated. It might sound strange to actually want to live on a radioactive hellhole, but it's just another way to keep out the xeno. The Planet Killer was a large, spherical superweapon and bomb that was theoretically powerful enough to destroy the entirety of the planet it was detonated upon. All rights reserved. Alpha Omega Bomb - an ICBM worshiped by the underground dwellers. Planet killer is the unique slotsize of the Plnet Killer Weapons. Committing atrocities has pretty substantial diplomatic consequences. The mass of a neutroncan be roughly approximated to one atomic mass unit (often ab… Hubble looked farther than has ever successfully been searched before for extrasolar planets. A neutron is one of the subatomic particles that make up matter. Not completely impossible though. As I said, it's not quite that. But if you could do that, there are … As far as in-game balancing goes, I do feel like the Neutron Sweep is maybe a bit too OP compared to the others and I like and support your suggestions to nerf it a bit by making tomb-worlds that can't be terraformed for a decade or two and some long-term hab debuffs or permanent planet modifiers. Español - Latinoamérica (Spanish - Latin America). What is Neutron. Set on top of a flat base, the Planet Killer stood several meters tall and wi… Neutron sweeps should turn planets barren with the terraformable modifier. Lastly, it's like arguing about where the mineral deposits on ringworlds come from or why dyson spheres don't generate several orders of magnitude more power than a system with multiple habitat stacked size 25 gaia worlds. They are usually denoted by the symbol n or no. is this compatible with mods that add other colossus type weapons? Playing hive mind so I can't even release pops as vassals. So yeah a bioweapon or maybe other asymmetrical warfare options (hacking, infiltration, sabotage etc) would be pretty interesting. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. The effects of the sweeper should be: -30% habitability modifier for 7200 days (similar to terraforming to Gaia World) without ability to terraform until said modifier expires, non-trivial chance of turning the planet into a Toxic or Molten World, or adding a permanent debuff (i.e. So you can imagine what happened, I’d take the odd world with an army if I wanted some more slaves for nerve stapling, otherwise, sweep everything, leaving a pristine paradise, fully developed buildings (granted had to redevelop a lot of it due to AI placing crap) that I could colonise soon after – sometimes I would literally have the colony ship waiting to land…, I’ve used the shield once on a devouring swarm, for the achievement and because I didn’t like their stupid squid faces (they kept insulting me ☹) and I have planet cracked the capital world of another empire because quite frankly they annoyed me one too many times (both were planets I was never going to bother occupying either) – both of those seem more like some movie-esque supervillain weapon, that doesn’t seem particularly useful or efficient but is more there for dramatic effect…(they have their uses taking out fringe planets I suppose that are of no interest). 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I literally could planet killer or neutron sweep use it at all until I got this mod modify.